Google Launches AutoDraw To Bring Out The Artist In You

I’m hopeless for drawing. I don’t think this will help me. Should be good for people who I ask to help me.

Unfortunately, not everyone is good at making art, but Google has something for those who aren’t. On Wednesday, the search giant launched a new web-based drawing tool dubbed AutoDraw that uses both machine learning and drawings from artists to assist people with improving their art.

If you are not much of a creative person and do not have time or patience but like doing drawings, then AutoDraw is ideal for you. The application will help users create more legible drawings by using the same artificial intelligence technology that the internet giant uses in its QuickDraw.

Google is taking is AI systems and applying them to artwork to make drawing simpler for everyone. Sketches and doodles are first matched with Google’s existing database of clipart. Then it gives suggestions to users to choose from the actual or closest image they were attempting to draw.

The app works by providing a blank canvas similar to Microsoft Paint, and a user can use their finger, stylus or mouse to draw lines. Users are free to use different colors on the canvas, a paint bucket for filling, or text to write something, and pre-determined shapes can also be added to the canvas.

For users who want help, Google’s AI system tries to identify what is being made and offers a better version of it. The resulting image will be saved, and users can share it, download it or use it anywhere or however they want.

Google again using AI to make you better

This app is not like those coloring applications that allow the user to color on the digital blank page of the screen. The tool is great for artists who already use their smartphones or tablets to draw with a stylus or their fingers. In addition, it will make drawing simpler by saving art as a digital file for other purposes. This means that the user does not have to scan a paper.

Users can doodle or draw anything and see if there is any suggestion that they can use from some of the best artists, designers, and illustrators that the internet giant has tapped. The designers include Simone Noronha, Pei Liew, Erin Butner and Tori Hinn, while the company has hired Julia Melograna as an illustrator. As for design and creative studios, the search giant has selected HAWRAF and Selman Design.

Google’s web-based drawing tool can work on smartphones, tablets and computers. AutoDraw, which is being marketed as “fast drawing for everyone,” is absolutely free. This is Google’s most recent artificial intelligence-based experiment.

Google’s previous attempts with AI include: QuickDraw, which attempts to guess what the user is drawing; Giorgio Cam, which turns pictures into songs; Thing Translator, which aids users with identifying an object in a different language using photographs; The Infinite Drum Machine, which can be used to make beats; and A.I. Duet.

Google’s Brand Safety Loss is a Win for News Media Looking to Strike Direct Deals

I just participated in a poll about media buyer current focus. I knew that I was not going match the most popular answer when I chose “quality of ads” but was surprised to see it was last place. 

The smart choice today is to got against the crowd. When brands are leaving anything with controversy, there’s a lot of buying opportunities to those that can dance with a bit of controversy.


Google’s Brand Safety Loss is a Win for News Media Looking to Strike Direct Deals

By Payal Dinodia, AdPushup

The dust is only now beginning to settle (after Google’s vehement promises of tougher policies, third party measurement, and a string of DFP updates). Not much has changed for publishers, and despite Google’s recent show of fair-play, advertisers’ trust in GDN’s ability to provide safe content to advertise against might be a little harder to gain back.

Google is looking at losses worth $750 million (and climbing) ever since 250 brand-advertisers pulled their ad spend following a Times Inc. report, which revealed Google’s seemingly uncaring stance on brand safety.

Programmatic Fails to Ensure Brand Safety

The YouTube exodus itself could be real or just a show of concern; advertisers shouldn’t be crying foul after rooting for cheap inventory at scale (as programmatic promised) for years. It comes with a cost, and all the direct-response advertisers knew that going in. The possibility that their ads would end up against extremist content was part of the bargain.

Uncertainty is the by-product of a biddable environment. — Paul Gubbins

But some of the biggest advertisers (like P&G) know the dangers of thinking short term. Getting traffic or leads is great, but brand advertisers need to protect the brand’s image and long-term health as well. The YouTube debacle, along with previous uproars over fake news (Breitbart ban) proves that programmatic may not be conducive to that goal.

The industry is over-indexing on brand safety right now. — Anonymous 

This rapidly growing interest in brand-safety is good news for premium publishers, who invest in their content and audience, and their limited but quality inventory. News brands in the UK are making the most of this opportunity to take back, directly, some part of ad spend that usually ended up going to the Google-Facebook duopoly and other ad tech middlemen.

Following revelations of ad placements alongside inappropriate content on Google’s YouTube, and the advent of fake news on Facebook, publishers’ arguably more controlled, predictable content may prove a safe haven for brands. — Tal Smoller, Media Analyst

But Google’s Loss is News Media’s Gain

Newsworks, the marketing body for UK’s national newspapers (with stakeholders like Guardian News & Media, Johnston Press, News UK, Telegraph Media Group, Trinity Mirror Solutions and more), is making a case for safe advertising environment on news websites.

The research proves the efficacy of news publishers in delivering results:

  1. Online Purchasing: Digital news audience is 22% more likely to make online purchases. (Data: TGI ClickStream Mobile 2016 Q3)
  2. Trust: 45% respondents trusted the advertisers appearing on trusted original content sites. (Data: The Value of Trust – Association of Online Publishers/comScore)
  3. Ad viewability: Lumen Eyetracking study (2016) found that news sites get double the viewing time per page (than non-news sites), 60% higher viewable time for ads, 30% higher dwelling time for ads, and 2 ½ times greater likelihood of the ad being seen.
  4. Growth: “One of the simplest ways to improve the business effectiveness of online digital display is to include digital news brands: their quality environment drives profits, not just clicks.” (Data: Peter Field’s analysis in IPA Databank Study 2017)

Barring negative and/or political content (for instance, any news about POTUS), digital news wesbites could provide a safe and effective advertising environment for media buyers.

News Media Still Has Bigger Battles to Fight

With 26% of UK’s online population as its user base, Adblock remains a problem. eMarketer released a list of top 20 websites with heaviest annual revenue lost to adblock in UK, and some of the largest news titles made it to the list:

  • Daily Mail incurred $22 million in losses. Rest of upper tier media brands don’t appear until the bottom half of the top 20.
  • BBC (11th) with losses of nearly $2.2 million
  • The Telegraph (15th), The Independent (17th) and The Guardian (18) with losses of $2 million or less.

AdBack calculated the revenue losses by assuming average CPM of 42 cents based on AppNexus data, multiplied by the number of blocked items per page, the number of page views a site receives each month according to Alexa data, and the ad blocking user rate of the country based on PageFair data.

Read more at: https://www.adpushup.com/blog/googles-brand-safety-loss-is-a-win-for-news-media-looking-to-strike-direct-deals/.

A Las Vegas nightclub is getting turned into an e-sports arena

Starting in early 2018, the Luxor Hotel will be home to the very first e-sports arena on the Las Vegas Strip. The joint venture between Allied Esports, Esports Arena, and Luxor-owner MGM Resorts International will see an existing 30,000-square-foot nightclub transformed into a multi-level e-sports venue. It will be equipped with all the staples of a standard sports arena plus an LED video wall, professional streaming video production studios, and daily gaming stations for attendees.

Replacing nightclubs with video games

“We have very ambitious expansion plans over the next two years, and when we realized that a location at Luxor was possible, we jumped at the opportunity to develop our flagship here,” Allied Esports CEO Jud Hannigan said in a statement. “Just as Yankee Stadium, Madison Square Garden, and Wembley Stadium are considered their sports’ most aspirational venues by players and fans alike, Esports Arena Las Vegas will be the iconic destination in e-sports and complement the city’s incredible appeal.” For context, Allied Esports is essentially an entertainment company and tournament organizer, while Esports Arena is a venue owner and broadcaster. The two partnered last year to start building out a combined network of gaming venues that could host competitions.

A presence in Las Vegas is yet another big step forward for e-sports in North America, which is slowly but surely catching up to Asia in realizing the potential and popularity of competitive gaming. Allied Esports is already working with Esports Arena to build out a similar venue in Oakland, California, to add to existing properties in Santa Ana, California, and Beijing. Allied Esports also runs a touring “mobile” arena in Europe that travels to various game conferences throughout the year.

The goal down the line is to turn Esports Arena into a global brand with a big footprint in the US. However, given the lucrative Las Vegas real estate, Hannigan says they’re looking into co-branding the Luxor location, so naming rights may be up for sale to interested corporate sponsors.

This article originally appeared at: http://www.theverge.com/2017/4/11/15260868/las-vegas-luxor-hotel-e-sports-arena-allied-esports.

TV May Actually Die Soon -Stay Tuned

FANG (Facebook, Amazon, Netflix, Google/YouTube) is about to take a huge bite out of traditional network TV (ABC, NBC, CBS, and Fox), and the media business will never be the same.

To understand how profound the implications of the recently announced NFL on Amazon Prime or YouTube TV are, it may help to understand the economic engine that drives traditional commercial television.

The goal of the commercial television business is to package a specific, targeted audience and sell it to the highest bidder. The more precise the targeting, the higher the fee, and of course, the bigger the targeted audience, the bigger the fee.

TV Is Data Poor

Because the broadcast television industry is data poor (it only offers metrics about itself), this model has never been a complete solution for brand or lifestyle advertisers. In practice, an advertiser needs to translate ratings and demographic information from Nielsen into knowledge and insights it can link to its KPIs (key performance indicators). Because content is distributed across so many non-TV platforms, this process gets more difficult every day. How effective was your broadcast TV buy? Was there an increase in sales that could be attributed to it? Could we have spent this portion of our advertising budget differently?

FANG Is Data Rich

There are four data sets that help define each of us: attention, consumption, passion, and intention. While traditional broadcast TV tries to measure or attribute some of these to TV viewership, FANG has actionable data that drives KPIs.

Facebook knows what you are paying attention to. You post and share the things you care about, and your Facebook profile makes your attention actionable.

Amazon knows what you consume and what you’re thinking about consuming. If you’ve bought it or are planning to buy it, Amazon knows it and can act on that data.

Netflix knows your passions. You demonstrate how you can be reached on an emotional level every time you watch a video. Netflix knows more about the kind of entertainment that ignites your passions than you do. It continually acts on that data.

Google/YouTube knows your intentions. You never intend to go to Google and stay there; you search for what you intend to do. Your Google profile indicates, with a very high degree of accuracy, what you are likely to do in the near-term future. This is some of the clearest, most actionable data in the world.

We Will Still Have 4 Major Networks, Just Not the 4 You’re Used To

People often reminisce about the “good ole days” when there were four major networks: ABC, NBC, CBS, and Fox. We are transitioning to a world where there will still be four networks, just not the four networks you’re used to. FANG is delivering actionable data to advertisers in ways that traditional broadcasters simply can’t.

The power of Amazon Prime to an FMCG (fast-moving consumer goods) company may be less significant than the power of Amazon Prime to a consumer electronics manufacturer, but Amazon is becoming a complete solution for all types of B2C and many types of B2B advertisers. Its size, scale, and efficacy are truly stunning.

If YouTube TV and other OTT (over-the-top) skinny bundles start to get traction, we are going to see a dramatic shift toward the data-rich, brand-safe, Internet giants. (Yes, Facebook and Google will deal with their current content adjacency and brand safety problems, and you will forget they had them.) FANG will not be alone. Apple is going to get into this game, and there are international powerhouses like Alibaba and QQ that are already well on their way.

What Does All This Really Mean?

For today — advertisers are spending, traditional networks are making money and all of this sounds like stuff you’ve heard before. But we’re only talking about timing. Traditional (linear) TV audiences are declining at a significant rate, and they are practically aged out of key demographics. Cable customers are also declining. So, the question is when this shift will make a difference, not if.

For consumers — more choice, more fun. Consumers don’t care about content transport mechanisms or broadcast business models, they just want their content.

For advertisers — Brands have never wanted to buy CPMs (cost per thousand impressions) or GRPs (gross rating points); they want to sell stuff. The data-rich FANG and other tech giants are offering data that can be turned directly into sales.

For Networks — It’s just a matter of time before media without actionable data will be impossible to monetize. Can traditional TV catch up? Adapt or die!

About Shelly Palmer

Named one of LinkedIn’s Top 10 Voices in Technology, Shelly Palmer is CEO of The Palmer Group, a strategic advisory, technology solutions and business development practice focused at the nexus of media and marketing with a special emphasis on machine learning and data-driven decision-making. He is Fox 5 New York’s on-air tech and digital media expert, writes a weekly column for AdAge, and is a regular commentator on CNBC and CNN. Follow @shellypalmer or visit shellypalmer.com or subscribe to our daily email http://ow.ly/WsHcb

 

   

SLP Productions, Inc., PO Box 1455, New York, NY 10156-1455 (212) 532-3880 info@shellypalmer.com

Unity Is Expanding To Deliver VR And AR Beyond Gaming

VR and AR for programmers is a paradigm shift. We can assume that it will become possible for anyone putting on a headset to design their own reality. That alone brings infinite possibilities.

by Jamie Feltham via Uploader.com
The arrival or VR and AR headsets means big things for videogame development engines like Unity, including some unexpected opportunities for diversification.

For example, Unity itself is set to triple its workforce in India in order to expand its work in VR and AR beyond gaming, a report from Economic Times states. The company is apparently working with local IT integration firms to look at how its platform could be applied in automotive, manufacturing, real estate and education industries.

This is a knock-on effect of sorts from the rise of VR. The technology is clearly capable of delivering virtual experiences well beyond gaming, but it’s the people that make games that have the skills and expertise with engines like Unity. The engine might be designed for games first and foremost, but it’s organically become a leading tool for creating interactive virtual experiences of any sort in the process.

“People in automobile and manufacturing have raised a demand for interactive and immersive platforms for their customers and internal work,” said Quentin Staes-Polet, Director South Asia, Australia and New Zealand at Unity. “This high fidelity visualization cannot be achieved with 3D design tools. Therefore, we are consorting with IT integration firms that are building up augmented and virtual reality practises.”

VR is even changing the way people make games with Unity. Late last year the company launched an early version of an in-VR editor that allows people to alter virtual scenes as if they were standing inside of them. It’s a tool that the company hopes will eventually open up 3D content creation to just about anyone, and could be a key way of getting other industries outside of gaming involved with the tech in the years to come.

Unity will be providing an update on all things VR and AR in a few weeks time at its second annual Vision Summit, which runs from May 1st to 2nd.

YouTube Algorithm 2017: Quality vs Quantity

Trigger the YouTube Algorithm in 2017 and get more views:
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The YouTube Algorithm 2017 rewards both quality videos as well as a quantity of videos. What triggers the YouTube algorithm is audience retention (how long people watch your video).

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